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Top 10 Cards

Since PokéOutBack has just opened, I thought it might be a bit of a treat if I introduced to you the top 10 trainer cards.   Special thankx to Scrye Magazine, Ka-Lok Fung and Edward T. Hrzic for this Info.

Trainer N0. 10: Pokéball

This card is best suited for a deck that depends heavily on specific evolution lines, because this trainer gives you the ability to capture any Pokémon in your deck.  However, like it's GameBoy counterpart, it isn't 100% effective.  Nevertheless, a 50% chance is much better than 0%.  It might be best to stick with Vending Masterball though.

Trainer N0. 9: Gambler

Have you ever run dangerously low on draw cards?  If you have, Gambler can be an excellent addition to your deck (especially stall decks), because with Gambler, you have a chance to relenish your draw deck with cards from your hand.  Since you automatically lose if you run out of draw cards at the beginning of your turn, there really isn't any ill side efects when you play this trainer near the end of a Pokémon match.

Trainer N0. 8: Gust of Wind

Gust of Wind is a versatile card in being both a offensive and defensive.  While it can be used to quickly knock out a benched, weak Pokémon, it can also be used to put a nasty active Pokémon onto the bench.  Handy in both the early, middle, and later stages of a Pokémon match, Gust of Wind has a place in many decks.

Trainer N0. 7: PlusPower

Unlike North America, Australia, and Britain, many Japanese Pokémon players like to use PlusPowers.  In fact, when online Pokémaniac Edward T. Hrzic told Kouichi Ooyama, a person involved with Pokémon in Japan, that the use of PlusPowers in english decks was uncommon, Ooyama was quite surprised.  After all, an extra 10HP damage, in theory, is quite small.   Well, after reading this you may reconsider.  The American Champion at the Pokémon Tropical Mega-Battle in Hawaii lost to the Japanese Champion who was playing a Haymaker deck with PlusPowers!!  PlusPowers give a deck the extra element of surprise.  Your opponents may be expecting to survive for two more turns with their active Pokémon but you'll ruin their day by pumping your Active Pokémon with PlusPowers.

Trainer N0. 6: Scoop Up

Your Pokémon has only 10HP left and is at risk of being knocked out.  What do you do?  Play Scoop up and you deny your opponent a prize!!  Sure, you'll lose all the cards and evolutions associated with that Pokémon, but you have brought yourself precious time to deal the fatal blow to your opponent.

Trainer N0. 5: Pokémon Center

Pokémon Center's unique ability to remove all damage counters from all Pokémon makes this card powerful.   Combine Pokémon Center with Venusaur's Energy Transfer or the Alakazam's Damage Swap and Chansey and you can pratically disregard Pokémon Center's "discard all energy attached" effect.

Trainer N0. 4: Computer Search

Looking for a specific card in a deck?  If you're looking for one card in your deck for your killer combo and you have two spare cards in you hand, why not use Computer Search to find that card?  At number 4, Computer Search is one of the best trainers available out there.  Be sure to put Computer Search in combo-intensive decks!!

Trainer N0. 3: Pokemon Trader and Pokémon Breeder

Imagine this: primed and ready, you Squirtle is active.  You have six water energy attached to him, but you have a problem.  Your haven't managed to pull out a Blastoise yet, which happens to be your big gun.  But don't worry, with Pokémon Trader, Breeder and Magikarp in your hand there's hope.  Use Pokémon Trader to trade your Magikarp for Blastoise (if it's in your deck and not one of your prizes) then use Pokémon Breeder to evolve Squirtle into Blastoise, and now you can do 60 damage per turn and use the RainDance Pokémon Power!!

Trainer N0. 2: Energy Removal And Super Energy Removal

The #1 secondary theme for tournamen-worthy decks is energy removal.  An important part of the standard Haymaker deck, these two cards are tied for second place.  Havind no energy prevents an enemy Pokémon from attacking.  As a result, you buy yourself time to power your own Pokémon for the final blow!!

Trainer N0.1: Bill and Professor Oak

Finally, trainer numober one.   Bill and Professor Oak provide speed.  Speed, as in any CCG, can make or break a deck.  These two trainers are critical to a successful deck.  Any deck without these two must seriously consider why they aren't present.  Unless there is a good reason (like a stall deck), they should always be there.

 

 

Well, that covers the top 10 cards for this week, this guide should help you make a strong deck, next week we might dive in a take a look at the new Team Rocket set and see what that has to offer.   Until the Aussie_MewTwo teleporting out.  Cheers!!

 

 


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