Top 10 Cards
Since PokéOutBack has just opened, I
thought it might be a bit of a treat if I introduced to you the top 10 trainer cards.
Special thankx to Scrye Magazine, Ka-Lok Fung and Edward T. Hrzic for this Info.
Trainer N0. 10: Pokéball
This card is best suited for
a deck that depends heavily on specific evolution lines, because this trainer gives you
the ability to capture any Pokémon in your deck. However, like it's GameBoy
counterpart, it isn't 100% effective. Nevertheless, a 50% chance is much better than
0%. It might be best to stick with Vending Masterball though.
Trainer N0. 9: Gambler
Have you ever run
dangerously low on draw cards? If you have, Gambler can be an excellent addition to
your deck (especially stall decks), because with Gambler, you have a chance to relenish
your draw deck with cards from your hand. Since you automatically lose if you run
out of draw cards at the beginning of your turn, there really isn't any ill side efects
when you play this trainer near the end of a Pokémon match.
Trainer N0. 8: Gust of
Wind
Gust of Wind is a versatile
card in being both a offensive and defensive. While it can be used to quickly knock
out a benched, weak Pokémon, it can also be used to put a nasty active Pokémon onto the
bench. Handy in both the early, middle, and later stages of a Pokémon match, Gust
of Wind has a place in many decks.
Trainer N0. 7: PlusPower
Unlike North America,
Australia, and Britain, many Japanese Pokémon players like to use PlusPowers. In
fact, when online Pokémaniac Edward T. Hrzic told Kouichi Ooyama, a person involved with
Pokémon in Japan, that the use of PlusPowers in english decks was uncommon, Ooyama was
quite surprised. After all, an extra 10HP damage, in theory, is quite small.
Well, after reading this you may reconsider. The American Champion at the Pokémon
Tropical Mega-Battle in Hawaii lost to the Japanese Champion who was playing a Haymaker
deck with PlusPowers!! PlusPowers give a deck the extra element of surprise.
Your opponents may be expecting to survive for two more turns with their active Pokémon
but you'll ruin their day by pumping your Active Pokémon with PlusPowers.
Trainer N0. 6: Scoop Up
Your Pokémon has only 10HP
left and is at risk of being knocked out. What do you do? Play Scoop up and
you deny your opponent a prize!! Sure, you'll lose all the cards and evolutions
associated with that Pokémon, but you have brought yourself precious time to deal the
fatal blow to your opponent.
Trainer N0. 5: Pokémon
Center
Pokémon Center's unique
ability to remove all damage counters from all Pokémon makes this card powerful.
Combine Pokémon Center with Venusaur's Energy Transfer or the Alakazam's Damage Swap and
Chansey and you can pratically disregard Pokémon Center's "discard all energy
attached" effect.
Trainer N0. 4: Computer
Search
Looking for a specific card in
a deck? If you're looking for one card in your deck for your killer combo and you
have two spare cards in you hand, why not use Computer Search to find that card? At
number 4, Computer Search is one of the best trainers available out there. Be sure
to put Computer Search in combo-intensive decks!!
Trainer N0. 3: Pokemon
Trader and Pokémon Breeder
Imagine this: primed and
ready, you Squirtle is active. You have six water energy attached to him, but you
have a problem. Your haven't managed to pull out a Blastoise yet, which happens to
be your big gun. But don't worry, with Pokémon Trader, Breeder and Magikarp in your
hand there's hope. Use Pokémon Trader to trade your Magikarp for Blastoise (if it's
in your deck and not one of your prizes) then use Pokémon Breeder to evolve Squirtle into
Blastoise, and now you can do 60 damage per turn and use the RainDance Pokémon Power!!
Trainer N0. 2: Energy
Removal And Super Energy Removal
The #1 secondary theme for
tournamen-worthy decks is energy removal. An important part of the standard Haymaker
deck, these two cards are tied for second place. Havind no energy prevents an enemy
Pokémon from attacking. As a result, you buy yourself time to power your own
Pokémon for the final blow!!
Trainer N0.1: Bill and
Professor Oak
Finally, trainer numober one.
Bill and Professor Oak provide speed. Speed, as in any CCG, can make or break
a deck. These two trainers are critical to a successful deck. Any deck without
these two must seriously consider why they aren't present. Unless there is a good
reason (like a stall deck), they should always be there.
Well, that covers the top 10
cards for this week, this guide should help you make a strong deck, next week we might
dive in a take a look at the new Team Rocket set and see what that has to offer.
Until the Aussie_MewTwo teleporting out. Cheers!!
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